Now I need to do the same to launch Doom II in the same, err, vein, if I may say so. Thank you very much for your always valuable help, Lordmonkus! You rock! Microsoft can keep all the future Doom games for themselves if they want, now. I think I saw an option to disable that window somewhere in the options menu.įFS, I'm never gonna stop playing this. Also for some reason, I still get a popup window asking which one of Doom I or Doom II I'd like to play when I start it, but again, who cares. This is sick, dammit! So righteous! My PC now gives me somewhat of a hiccup here and there, like right before a barrel explodes, which didn't happen before, but who cares. The PC truly is the platform where we can make it happen, all of it! O.M.freakin'G! It worked! I just got to play Doom with the Brutal Doom and the PSOne music mods right now! I've been dreaming of that ever since, phew, I learned about this BD mod years ago! And even more after buying the classic Doom I&II ports for the PS4, which didn't come with what I suspect was what everybody wanted from Doom being back on the Playstation. bat file in no particular order? Edited Octoby vince16 The guy who wrote the manual seems to follow this order: source port name->mod name->game (or chapter) name->music name, so I guess I have to follow this order also then? Or can you write the elements in a. Start gzdoom.exe -file brutalv21.pk3 -file DOOM2.WAD -file PSXMUSIC.WAD" Start gzdoom.exe -file brutalv21.pk3 -file DOOM.WAD -file PSXMUSIC.WAD"Īnd the 2nd (to launch Doom II in gory mode) would off bat file would have to be as follows then (without the off I also wish it would start with the PSOne music, but the file's extension is. bat file to start Doom II in gory mode then? I suppose since my source port isn't zandronum but GZDoom I write that instead in my. Start zandronum.exe -file brutalv21.pk3 -file d2reload.wad -file DoomMetalVol5.wadĪlways make sure the files are in the same folder, file names are correct, and you are specifying the extension of the files."ĭo I really have to type off"? I don't see it in that. In this example, you can run Brutal Doom with Doom 2 Reloaded and the Doom Metal Volume 5 off This method can also be used to run multiple files (such as maps and addons) by using multiple -file commands separated by commas. Put it inside the sourceport folder, and you got an executable to always run the sourceport with Brutal Doom. Now go to "Save As." and save the file as a. There's some kind of manual with GZDoom where it says at some point the following: ini file as you said IainSA and I might not be able to make the game work anymore, since I'm kind of a newbie at PC gaming (aside from emulators), so I think I'm gonna try neil9000's bat trick instead, and if I really can't make it work I suppose I'll tackle the first method. I'm a bit afraid I could mess up my game if I alter the game's. I tried it, but when I click "apply" I'm told the path is not valid. I am aware of the shortcutting to the sourceport's executable, right-clicking "properties" and adding the "brutalv21.pk3" target, as explained here Apparently you start it by dragging and dropping the brutalv21.pk3 on the GZDoom executable, and fair enough, it works on my PC, although it's cumbersome to start Brutal Doom this way, but from Launchbox? Nah, I just get a pop up window that asks me if I would like to launch Doom or Doom II, and they're always the base versions (or "vanilla" versions if you will), not brutal doom, even though the brutal doom. So, I think the title is straightforward enough, I don't know how to start Doom (which in my case is the sourceport called GZDoom) in Launchbox with the brutal doom mod (and the mod to have the PS1 OST) enabled.
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